type Glyph struct {
// Rune is the Unicode character this glyph represents.
// For ligatures, this may be the first character of the ligature.
Rune rune
// GID is the glyph index in the font.
GID GlyphID
// X, Y are the position of the glyph relative to the text origin.
// The origin is at the baseline of the first character.
X, Y float64
// OriginX, OriginY are the absolute position of the glyph's origin point.
// This is where the glyph should be drawn from.
OriginX float64
OriginY float64
// Advance is the horizontal advance width of the glyph.
// This is how much the cursor moves after drawing this glyph.
Advance float64
// Bounds is the bounding box of the glyph.
// This defines the area the glyph occupies.
Bounds Rect
// Index is the byte position in the original string where this glyph starts.
Index int
// Cluster is the character cluster index.
// Multiple glyphs can belong to the same cluster (e.g., ligatures).
Cluster int
}
Glyph represents a single shaped glyph with its position and metrics.
This is the output of text shaping and is ready for rendering.