event/wheel.go

Functions Structs

Functions

func DeltaX

DeltaX returns the horizontal scroll amount.

func (e *WheelEvent) DeltaX() float32 {
	return e.Delta.X
}

func DeltaY

DeltaY returns the vertical scroll amount.

func (e *WheelEvent) DeltaY() float32 {
	return e.Delta.Y
}

func IsHorizontal

IsHorizontal returns true if there is any horizontal scrolling.

func (e *WheelEvent) IsHorizontal() bool {
	return e.Delta.X != 0
}

func IsScrollDown

IsScrollDown returns true if scrolling down (negative Y delta).

func (e *WheelEvent) IsScrollDown() bool {
	return e.Delta.Y < 0
}

func IsScrollLeft

IsScrollLeft returns true if scrolling left (negative X delta).

func (e *WheelEvent) IsScrollLeft() bool {
	return e.Delta.X < 0
}

func IsScrollRight

IsScrollRight returns true if scrolling right (positive X delta).

func (e *WheelEvent) IsScrollRight() bool {
	return e.Delta.X > 0
}

func IsScrollUp

IsScrollUp returns true if scrolling up (positive Y delta).

func (e *WheelEvent) IsScrollUp() bool {
	return e.Delta.Y > 0
}

func IsVertical

IsVertical returns true if there is any vertical scrolling.

func (e *WheelEvent) IsVertical() bool {
	return e.Delta.Y != 0
}

func NewWheelEvent

NewWheelEvent creates a new wheel event with the current time.

func NewWheelEvent(
	delta geometry.Point,
	position geometry.Point,
	globalPosition geometry.Point,
	mods Modifiers,
) *WheelEvent {
	return &WheelEvent{
		Base:		NewBase(TypeWheel, mods),
		Delta:		delta,
		Position:	position,
		GlobalPosition:	globalPosition,
	}
}

func NewWheelEventWithTime

NewWheelEventWithTime creates a new wheel event with a specific timestamp.

func NewWheelEventWithTime(
	delta geometry.Point,
	position geometry.Point,
	globalPosition geometry.Point,
	mods Modifiers,
	t time.Time,
) *WheelEvent {
	return &WheelEvent{
		Base:		NewBaseWithTime(TypeWheel, t, mods),
		Delta:		delta,
		Position:	position,
		GlobalPosition:	globalPosition,
	}
}

func String

String returns a human-readable representation of the event.

func (e *WheelEvent) String() string {
	return fmt.Sprintf("WheelEvent{Delta: %s, Position: %s, Mods: %s}",
		e.Delta, e.Position, e.Modifiers())
}

Structs

type WheelEvent struct

WheelEvent represents a mouse wheel scroll event.

 

Delta contains the scroll amount in both directions.

The sign convention matches the gogpu platform:

- Positive Delta.Y means scrolling down (content moves up)

- Negative Delta.Y means scrolling up (content moves down)

- Positive Delta.X means scrolling right

- Negative Delta.X means scrolling left

 

The delta values are typically in "lines" for discrete scroll wheels,

or pixels for smooth scrolling (e.g., trackpads).

type WheelEvent struct {
	Base

	// Delta is the scroll amount (X for horizontal, Y for vertical).
	Delta	geometry.Point

	// Position is the mouse position relative to the widget.
	Position	geometry.Point

	// GlobalPosition is the mouse position in screen coordinates.
	GlobalPosition	geometry.Point
}