theme/material3/checkbox.go
Functions
func PaintCheckbox
func (p CheckboxPainter) PaintCheckbox(canvas widget.Canvas, state checkbox.PaintState) {
if state.Bounds.IsEmpty() {
return
}
// Determine the color scheme to use.
colors := state.ColorScheme
if colors == (checkbox.CheckboxColorScheme{}) {
colors = p.resolveColors()
}
boxRect := m3CheckboxBoxRect(state.Bounds)
disabled := state.Disabled
if state.Checked || state.Indeterminate {
m3PaintCheckedBox(canvas, boxRect, state, disabled, colors)
} else {
m3PaintUncheckedBox(canvas, boxRect, state, disabled, colors)
}
// Draw label if present.
if state.Label != "" {
fg := colors.LabelColor
if disabled {
fg = colors.DisabledFg
}
labelBounds := m3CheckboxLabelBounds(state.Bounds)
canvas.DrawText(state.Label, labelBounds, m3CheckboxFontSize, fg, false, m3CheckboxTextAlignLeft)
}
// Draw focus ring when focused.
if state.Focused && !disabled {
m3DrawCheckboxFocusIndicator(canvas, boxRect, colors)
}
}
Structs
type CheckboxPainter struct
CheckboxPainter renders checkboxes using Material 3 design tokens.
It maps checkbox states (checked, unchecked, indeterminate) to
the M3 color scheme and applies appropriate interaction feedback.
If Theme is nil, CheckboxPainter falls back to the default M3 purple palette.
type CheckboxPainter struct {
Theme *Theme // nil uses default M3 purple fallback
}
PaintCheckbox renders a checkbox according to Material 3 specifications.