theme/material3/radio.go
Functions
func PaintRadio
func (p RadioPainter) PaintRadio(canvas widget.Canvas, state radio.PaintState) {
if state.Bounds.IsEmpty() {
return
}
// Determine the color scheme to use.
colors := state.ColorScheme
if colors == (radio.RadioColorScheme{}) {
colors = p.resolveColors()
}
disabled := state.Disabled
center, radius := m3RadioCircleGeometry(state.Bounds)
if state.Selected {
m3PaintSelectedRadio(canvas, center, radius, state, disabled, colors)
} else {
m3PaintUnselectedRadio(canvas, center, radius, state, disabled, colors)
}
// Draw label if present.
if state.Label != "" {
fg := colors.LabelColor
if disabled {
fg = colors.DisabledFg
}
labelBounds := m3RadioLabelBounds(state.Bounds)
canvas.DrawText(state.Label, labelBounds, m3RadioFontSize, fg, false, m3RadioTextAlignLeft)
}
// Draw focus ring when focused.
if state.Focused && !disabled {
m3DrawRadioFocusIndicator(canvas, center, radius, colors)
}
}
Structs
type RadioPainter struct
RadioPainter renders radio items using Material 3 design tokens.
It maps radio states (selected, unselected) to the M3 color scheme
and applies appropriate interaction feedback.
If Theme is nil, RadioPainter falls back to the default M3 purple palette.
type RadioPainter struct {
Theme *Theme // nil uses default M3 purple fallback
}
PaintRadio renders a radio item according to Material 3 specifications.